Designing technology-enhanced learning environments for computational thinking.
A web application for K-12 students that introduces computational thinking through making interactive music live in the browser.
Soundloop was a pilot project funded with a $60,000 3-Cavaliers grant at the University of Virginia. Soundloop provides a means of interaction for making music with computational thinking. The two of us completed the entire production pipeline of the project, from the design stage all the way to final deployment in a quick 3-month design sprint. The app makes it incredibly easy to make music; all you have to do is drag and drop tones onto repeating sound loops. Working on both Ipad and desktop, it introduces an ecosystem for teachers to teach computer science alongside musical theory and other subjects. As Soundloop begins to be taught in upper grades, the interaction engine is paired alongside the music-coding language Gibber so that students can code their own songs with the same functionality and concepts from Soundloop. Pilot programs and curriculums are currently being built out for the app to be tested in Virginia primary schools.
Soundloop's biggest fan, 4 year old Enzo
Onboarding for the app. Deployed version has been stripped down to the essentials.